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Virtual Reality (VR) stories - Page 17

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Kiwi employees embracing a future of AI
Fri, 16th Aug 2019
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A multinational survey by Genesys reveals New Zealand employees lead in embracing AI in the workplace, showcasing unparalleled confidence and ethical trust.
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Facebook faces new frontiers with real time brain-to-text research
Thu, 1st Aug 2019
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martech
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ar, vr & metaverse
Facebook and UCSF are pioneering brain-computer interfaces to develop AR glasses enabling hands-free, real-time brain-to-text communication.
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Kiwi Smart City projects win big in IDC Awards
Wed, 10th Jul 2019
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smart cities
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New Zealand initiatives won three categories in the IDC Smart City APAC Awards – Civic Engagement, Education, and Sustainable Infrastructure.
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Kiwi tech company creates AR experience for new home builds
Wed, 10th Jul 2019
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building
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AR studio Reactar created a mobile platform called homeAR that helps buyers of new homes decide how their house should look.
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A quick overview of Microsoft Dynamics in 2019
Wed, 10th Jul 2019
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microsoft dynamics
Microsoft Dynamics 2019: Integrating ERP and CRM, leveraging LinkedIn, mixed reality, and AI for a unified, data-driven platform with Microsoft's HoloLens 2.
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WiMi hologram listing helps open AR market to foreign capital
Mon, 8th Jul 2019
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WiMi Hologram Cloud aims to raise up to USD $50 million through an IPO on Nasdaq, setting the stage for foreign capital to delve into China’s booming AR market.
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Retail study challenges myth that digital natives only shop online
Thu, 4th Jul 2019
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financial systems
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ar, vr & metaverse
Despite beliefs that the younger generation prefers to shop online, they’re actually the most likely to do more shopping in physical stores.
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Matariki AR comes alive without the need for special apps
Wed, 3rd Jul 2019
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The Matariki AR experience used a markerless Web AR platform. The experience works directly from many browsers, such as Chrome, Safari and Explorer.
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Vivo develops new tech for 5G era
Tue, 2nd Jul 2019
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smartphones
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5g & beyond
Vivo unveils its 5G vision at MWC Shanghai 2019, introducing Vivo AR Glass, 5G Cloud Game, and Super FlashCharge 120W to revolutionise mobile user experience.
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NBA and Unbnd announce an immersive content partnership
Wed, 26th Jun 2019
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martech
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ar, vr & metaverse
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nba
The NBA and Australian firm Unbnd have unveiled a partnership to bring immersive, mixed reality NBA content to fans in Australia and Singapore.
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Fantastical virtual reality art show comes to Tauranga
Wed, 19th Jun 2019
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ar, vr & metaverse
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exhibition
Two artists from different disciplines have collaborated on a show that utilises virtual reality to take attendees into imaginative lands.
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Game review: Blood & Truth (PlayStation VR)
Tue, 4th Jun 2019
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gaming
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digital entertainment
SIE London Studio releases VR action-movie inspired cockney crime caper, Blood & Truth for PlayStation VR. FutureFive’s Darren Price takes a butcher’s.
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Volvo and Varjo launch world-first mixed reality application for car development
Thu, 30th May 2019
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cartech
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ar, vr & metaverse
Volvo Cars and Varjo have developed a mixed reality approach to evaluating prototypes and designs, using Varjo's high-end augmented reality headsets.
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NetDragon expands business with new opportunities empowered by 5G
Wed, 29th May 2019
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5g & beyond
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wireless networks
NetDragon co-sponsors the 5G+VR/AR Innovation and Application Summit in Hefei, debuting its largest VR Experience Centre and advancing VR tech in education.
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Bose releases sunglasses/headphone combo
Wed, 29th May 2019
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smart home
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digital entertainment
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ar, vr & metaverse
With a proprietary open-ear design and micro-acoustics it allows for voice control and personal audio without loss of privacy.
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“First-of-its-kind” VR training platform launches in Oz
Fri, 24th May 2019
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edutech
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ar, vr & metaverse
Curiious IQ is enabled for any VR device and can stream live to small groups or up to 50 or more headsets simultaneously.
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Doctor Who fans: This one’s for you
Thu, 23rd May 2019
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digital entertainment
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gaming
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ar, vr & metaverse
Doctor Who fans can step into a new VR adventure, Doctor Who: The Edge of Time, launching this September with Jodie Whittaker as the Doctor.
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Hands-on PSVR preview: Blood & Truth
Mon, 20th May 2019
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gaming
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digital entertainment
PlayStation VR fans who picked up a copy of VR Worlds with their headset will have had a taster of SIE London Studio’s Blood & Truth.
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Consumer spending on tech to reach US$1.32 trillion this year
Fri, 10th May 2019
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smartphones
If you ever thought the tech industry for consumers was beginning to wane, the International Data Corporation has some stats for you.
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Why industrial companies are accelerating their deployment of AR
Thu, 9th May 2019
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iot
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ar, vr & metaverse
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industrial iot
Industrial firms are swiftly adopting AR to enhance training, address skilled labour shortages, and stay competitive, reveals PTC's latest report.