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Virtual Reality (VR) stories - Page 32

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Noel Leeming to help bring the HTC Vive VR headset to New Zealand
Fri, 24th Jun 2016
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gaming
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digital entertainment
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ar, vr & metaverse
Noel Leeming is embracing the virtual reality (VR) realm as the retailer will bring the HTC Vive to its New Zealand stores later this year.
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Facebook introduces 360 photos
Wed, 22nd Jun 2016
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personal computing devices
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smartphones
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ar, vr & metaverse
This medium enables new opportunities for creativity, and we’re excited to see what kinds of 360 photos get shared on Facebook.
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Holidays are now a virtual reality
Tue, 21st Jun 2016
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ar, vr & metaverse
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samsung
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samsung gear
Experience global adventures without leaving the store as Flight Centre introduces virtual reality holidays, powered by Samsung Gear VR headsets.
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Five technologies ready to disrupt your business
Tue, 21st Jun 2016
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iot
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personal computing devices
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ar, vr & metaverse
Personal technologies are set to have a major impact on every business across the globe, according to Gartner.
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Hands-on review: HTC Vive
Sat, 4th Jun 2016
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gaming
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reviews
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digital entertainment
HTC's Vive raises the bar in our hands-on review, delivering a mesmerising VR experience that justifies its hefty price tag.
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Smart tracking tech: prepare for the next 10 years of evolution
Fri, 3rd Jun 2016
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smartphones
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surveillance
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smart home
Current tracking tech can pinpoint GPS accuracy to within a few metres. It will get much more powerful in the next decade, Daniel Lewkovitz says.
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AR touches down in the enterprise, driven by key developments
Mon, 30th May 2016
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uc
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ar, vr & metaverse
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technavio
The smart glasses segment of the augmented reality market is predicted to grow by 140% by 2020, according to Technavio research.
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Wider benefits from 'sky rocketing' VR market
Thu, 26th May 2016
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ar, vr & metaverse
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idc
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analyst report
Global VR hardware shipments could spike by 2400% in 2016, IDC predicts, invigorating consumer IT and business markets with extensive ecosystem benefits.
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Google's Daydream VR initiative will drive mobile VR headset dominance
Tue, 24th May 2016
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ar, vr & metaverse
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vr
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ar
While initially disappointing, the announcement of Daydream VR sets the stage for mobile VR to shine in the numerous ways.
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University of Canterbury becomes VR hub for New Zealand's next generation
Mon, 16th May 2016
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ar, vr & metaverse
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nextgen distribution
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3d printing
The University of Canterbury has been named a founding site for the Crytek VR First initiative, bringing virtual reality technology to its students.
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Ziptrek Ecotours brings Queenstown to tourists through virtual reality
Thu, 12th May 2016
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ar, vr & metaverse
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ziptrek ecotours
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ecotourism
Virtual Queenstown in VR leap - Ziptrek Ecotours at TRENZ, showcasing aerial zipline tours to global visitors.
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Drones and virtual reality: A match made in heaven?
Thu, 12th May 2016
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drones
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ar, vr & metaverse
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ar drone
A new drone has been released that has the capability to record 360 degree footage - ideal for virtual reality.
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Kiwi company uses VR to show off Milford Sound like never before
Mon, 9th May 2016
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digital entertainment
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ar, vr & metaverse
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nz
Southern Discoveries, a top NZ tourism company, is using VR and 360 degree video to showcase Milford Sound to global buyers.
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Did you hear? Classroom wearables are where it's at
Tue, 3rd May 2016
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personal computing devices
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ar, vr & metaverse
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technavio
Wearables in the classroom are becoming the norm, as educators around the world adopt new tools and technologies to aid learning.
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Virtual reality taking off with augmented reality also set to soar
Fri, 22nd Apr 2016
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ar, vr & metaverse
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ar
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analyst report
IDC is forecasting skyrocketing VR hardware shipments this year, with AR ramping up in the next few years too - to a combined 110m shipments in 2020.
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Oculus, HTC and Sony to dominate VR spend with just 13% market share
Mon, 18th Apr 2016
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ar, vr & metaverse
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strategy analytics
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ar
Oculus Rift, HTC Vive and Sony Playstation VR will dominate VR spend this year - but its low cost options fuelling shipments.
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Vendors: Don't miss your slice of the virtual reality pie
Wed, 13th Apr 2016
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ar, vr & metaverse
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tbr
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ar
VR will be a transformational, disruptive force in the devices market and reach $20 billion by 2020. Vendors who hesitate risk missing out, says TBR.
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Techweek AKL 2016 programme announced
Wed, 6th Apr 2016
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ar, vr & metaverse
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disruption
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ar
Techweek AKL 2016 to showcase Auckland's innovation hub with virtual reality, start-up competitions and innovation heroes.
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Education technology critical for developing 21st century skills
Wed, 30th Mar 2016
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ai
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edutech
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ar, vr & metaverse
Social and emotional skills are crucial in the modern workforce, according to a global survey by the Boston Consulting Group.
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Ed-tech holds 'enormous power' to foster learning beyond the basics
Tue, 15th Mar 2016
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edutech
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uc
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ar, vr & metaverse
Education technology is crucial for fostering social and emotional learning, according to a new report by the World Economic Forum and BCG.