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Virtual Reality (VR) stories - Page 33

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Virtual reality set to take flight in Australia
Thu, 10th Mar 2016
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ar, vr & metaverse
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telsyte
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ar
Telsyte says demand from consumers for VR and AR will outstrip supply this year, with the new market expected to help other markets in the years ahead.
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Could virtual reality stave off the obesity epidemic?
Mon, 29th Feb 2016
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healthtech
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ar, vr & metaverse
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mental health
Virtual reality shows promise in combating obesity and treating weight-related disorders, according to new research.
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The world is changing... and it’s not all bad, folks
Thu, 25th Feb 2016
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ai
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ar, vr & metaverse
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strategy
New Zealand businesses need to prepare for the impact of disruptive technologies or risk losing their competitive advantage, says futurist Frances Valintine.
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What does a child genius and dance music have in common? Cyber security, of course
Fri, 5th Feb 2016
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data analytics
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martech
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planning
TechDay talked to Walter O'Brien, founder of Scorpion and computer science extraordinaire, about his latest foray into the world of cyber security.
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Smartwatches, fitness devices, HDMs: What's in store for the wearables market?
Thu, 4th Feb 2016
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personal computing devices
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ar, vr & metaverse
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fitness
The wearables market is booming, with Gartner projecting sales of 274.6 million devices in 2016, including USD $11.5 billion in smartwatch revenue alone.
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Weta Workshop: Bringing breakthrough 'mixed reality' tech to life
Wed, 3rd Feb 2016
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ar, vr & metaverse
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magic leap
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weta digital
Wellington’s Weta Workshop is set to play a pivotal creative role in creating Magic Leap’s Mixed Reality LightfieldTM technology.
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A help or hindrance: How technology is shaking up education
Fri, 29th Jan 2016
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edutech
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digital transformation
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ar, vr & metaverse
Education revolution: Frances Valintine discusses the seismic shift in learning as technology challenges traditional schooling.
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Enterprise AR and wearable tech: Not to be underestimated
Thu, 21st Jan 2016
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personal computing devices
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ar, vr & metaverse
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ar
Augmented reality (AR) and wearable devices are set to drive growth in the business sector, says a new report from Beecham Research.
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Deloitte's biggest business and consumer technology predictions
Thu, 14th Jan 2016
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smartphones
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personal computing devices
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ar, vr & metaverse
Cognitive technologies, virtual reality, pro-PC millennials and the proliferation of smartphones will have a significant impact in 2016.
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Oculus Rift VR headset will be very expensive
Thu, 7th Jan 2016
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gaming
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digital entertainment
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personal computing devices
For those interested in buying the Oculus Rift headset, you are in for a shock. The launch price is much higher than most people anticipated it to be.
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PAX Australia 2015: the greatest gaming show in Australasia?
Sat, 7th Nov 2015
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digital entertainment
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gaming
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ar, vr & metaverse
PAX Australia 2015: A whirlwind of gaming splendour, from indie gems to AAA titans, celebrating the diversity of play.
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Virtual reality selling New Zealand to the world
Fri, 6th Nov 2015
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ar, vr & metaverse
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samsung gear
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ar
Fox Glacier Guiding is using virtual reality to sell New Zealand to the world, with its new technology proving a hit at a recent trade show in China.
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Hands-on review: Epson Moverio BT-200 AR Glasses
Mon, 2nd Nov 2015
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smartphones
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gaming
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reviews
Epson (yes that Printer manufacturer) have taken a leap in creating their own version with full Augmented Reality (AR) coverage.
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Armageddon Expo 2015 was another successful event
Tue, 27th Oct 2015
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gaming
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digital entertainment
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ar, vr & metaverse
The Armageddon 2015 Expo was another successful event bringing out the best in gaming, comics and other geek culture.
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What does the wireless future look like?
Tue, 20th Oct 2015
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ar, vr & metaverse
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auckland university
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wireless devices
As wireless technology demand soars, Prof. Kevin Sowerby of the University of Auckland examines the strained radio spectrum and future tech innovations.
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Cereal virtual reality?
Mon, 14th Sep 2015
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smartphones
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ar, vr & metaverse
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ar
Kellogg's is bringing back a cool cereal box prize that gives smartphone owners their very own taste of virtual reality.
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Your invitation: ULearn Permission to Play
Tue, 25th Aug 2015
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e-learning
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ar, vr & metaverse
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minecraft
CORE Education's popular ULearn educators' conference is back for 2015, pushing the boundaries of educational possibility and showcasing new tech.
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Samsung Galaxy Gear VR - first impressions
Mon, 3rd Aug 2015
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reviews
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ar, vr & metaverse
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ar
Samsung's Galaxy Gear VR blends cutting-edge tech with immersive fun, despite some pixilation. Our first look dives into the highs and lows.
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Are virtual reality headsets bad for our eyes?
Mon, 13th Jul 2015
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smartphones
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healthtech
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ar, vr & metaverse
As virtual reality headsets become more widespread, it's important for people to consider how they could negatively impact eyesight.
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Top e-learning trends impacting education
Wed, 27th May 2015
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gaming
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uc
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edutech
Today, elearning trends shaping schools and the way people learn. These include mobile learning, Tin Can API, edugaming, and augmented reality.